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Commander_Johan
Reply with quote  #1 
hey all. first time running a real game of Edge of the Empire. the first 2 sessions I didn't feel to bad about not rewarding my players with experience because we were just having some fun. But it looks like it will actually become a regular thing and a few of my players are super stoked. Anyway, I'm not sure how experience works. or a better way to put it is how much experience should I give my players I want to make sure I don't give them too much or too little and in the core rule book it focuses more on XP from a player perspective. 
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CrowDancing

Padawan
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Posts: 2
Reply with quote  #2 
Salutations,

Just checked all three core books and found them all to have the same statement.  For Edge of the Empire it's on page 301.
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Hispaladin

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Posts: 3
Reply with quote  #3 
Hey Commander_Johan,
I will first off admit fully that I am a fairly new GM to any game (the only rpg I have run at all is Edge of the Empire, and for that matter have only played D&D a few times) but in spite of that I have a group that has run about 3-4 adventures over 12ish sessions and I feel like I have learned a few things.  I don't recall exactly what the book has to say about it and I personally feel that some of it has to be tailored to your group.  My group is kinda huge, we have 7 players (and it has shrunk down from 12).  The first adventure I ran suggested about 20-25 XP per player per session which would probably have been fine for a small group but given the size of my group it was way to much.  First off my group (mostly due to size) doesn't make it very far per session so awarding XP after every session means by the end of the first adventure they are way overpowered.  Also due to size, it means that they can very quickly have someone who is very high level in nearly every skill (or at least a skill that will work in every situation).  I do recall reading in one book though I don't recall which, that it is good to keep your party hungry, I believe it was more referring to money but I think it would apply well to XP also.  It seems to me that being able to 'level up' your character after every session is to fast, and being able to buy multiple skills after a single adventure (not meaning the first or second rank of a skill for 5/10 XP but rather buying the 4-5 rank of 2-3 skills and a few perks as well) doesn't do much to 'keep them hungry'.  in the very limited number of D&D games I have had the privilege to play in we managed to level up after I think 3 sessions and that didn't quite come to the equivalent of 50ish XP.  Not sure if all of that helps but that was my thoughts 😉 
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